Game Server Scaling with AWS
Built for scale. Tuned for gamers. Managed by Wizards.
Whether you’re prepping for launch day or riding a player surge, we build server scaling strategies that grow with your game – not against it. AWS. GameLift. EC2. Kubernetes. All dialled in. No chaos, no crashes, no dramas.

Why you’ll want Wizards in your corner
- Proven AWS game server scaling for studios, platforms, and indies
- GameLift integration without the guesswork
- Infrastructure designed to flex with demand
- Wizards who understand gameplay logic, matchmaking, and backend architecture
Get in touch
Simply fill in the form below or email hello@codewizards.io
"*" indicates required fields
What are we actually doing?
Glad you asked. We help dev teams scale game servers using AWS, with GameLift or custom setups – built to match your playstyle, player base, and budget. No two games scale the same. We’ve got the scars (and scripts) to prove it.
How scaling with Code Wizards works
- Scope it: We audit your current setup (or help you build one from scratch) and forecast usage
- Scale it: We roll out AWS infra that’s built to scale – EC2 fleets, containers, the lot
- Support it: We monitor it all, 24/7, so your game stays live no matter what TikTok does to your player count
Built on the best
Can you scale game servers with AWS?
Yes. That’s the whole gig. GameLift? Absolutely. EC2 or containers? Done it. Hybrid? Bring it on.
What if I already have a backend?
No problem. We’ll optimise it or plug in what’s missing. We’re not precious.
How fast can we launch?
In some cases, you’ll go from ‘please help’ to production in under 2 weeks.
What we scale
- Competitive multiplayer (FPS, MOBA, BR, etc)
- Persistent worlds & MMOs
- Real-time strategy
- Co-op & session-based play
- Single shard or region-based
We handle bare metal, Docker, Kubernetes, autoscaling logic, player session control, matchmaking, telemetry and cost modelling. And if none of that makes sense, we’ll walk you through it.
Leave the scaling to us
No sales pitch. No bloated dev cycles. Just infrastructure that scales when you need it to and chills when you don’t.