Build Manager – making every game team’s Build and Release’s job easier
Code Wizards’ mission is simple: We Make Games More Awesome.
When we created the iBeg2 differ we wanted to solve a common problem that we all hate: managing builds across teams and across geographies. And we wanted to make it more simple.
Build Manager is part of our Studio Wizards‘ portfolio. At Studio Wizards our role is to make games teams more productive and make life easier. Build Manager has been created to do both.
Key Features
- Ingests, maintains and manages a single Library of Game Builds from S3
- Provides Authorisation so we can ensure that people access the right things (and don’t access the others)
- Authenticates people using the tool
- Audit and provides a Log of who did what and when
- Click-to-Play Auto-Deploys into AWS’s GameLift Streams fast-to-play services so a pixel streamed version is available quickly
- Creates patches and downloads super small files so you can be on the right version fast
- [Coming Soon] Manages game backends and auto-deploys into AWS GameLift Servers so the right build is deployed without you needing to manually handle it
Build Manager extends the capabilities of iBeg2 and brings a lot more to the table. Supporting developers, build & release teams, QA/QC folks, and play testers.
How do I learn More?
While we’re still in beta then please message hello@codewizards.io for more information and we’ll get in contact (please mention Build Manager in the subject!).
